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⚓ Unofficial fan game - not affiliated with Eiichiro Oda / Shueisha / Toei Animation. For entertainment only. Disclaimer · Terms

Pick your sins across hidden paths, dodge the Marines, and see what the World Government prices your head at.

The highest bounty game is a crime-path picker: every round deals three sins from the One Piece underworld and your choices stack hidden infamy toward a final wanted poster. Punch a Celestial, free a slave ship, decipher forbidden history, hunt an Emperor - each road ends somewhere loud, and the Marines price every step. Free, no account, three minutes a legend. Study 186 characters by tier to know who those Emperor targets are, or warm up with the draft game and blind ranking - same feat-graded roster, new pressure.

How the bounty run works

Each run walks five rounds of sins, from a back-alley crime to a legend feat. Every round offers three actions drawn from the underworld - pick one and its hidden infamy feeds your final poster. Bounty ranges roll fresh every run and picked or recently offered sides rotate out, so no two runs price alike.

Side crimes are detours, not dead ends: they bank their infamy and loop back with fresh options. But the Marines close the net after eight picks, so wanderers get a forced poster wherever they stand. Follow the story thread through all five rounds to reach a true finale instead.

Seven hidden roads

Your first sin chooses your road without telling you: sky piracy above the clouds, forbidden history with the scholars of Ohara, slave revolts from Fish-Man Island, Emperor hunting in the New World, revolution with Dragon's army, a break from the drowned prison Impel Down, or the race for the last island itself. Seven roads, each five sins deep, each ending at its own legend finale.

Sky sinners start with a punch the whole world hears, outrun light itself, then ride a geyser past the clouds to a storm-crowned throne. Ashen scholars pull manuscripts from burning water, thaw a giant's laugh, and read the century the Government erased. Chain breakers cut steel on open water, earn a king's pardon below the waves, and finish on the Holy Land's steps. Yonko hunters insult an Emperor's flag, bleed a flagship, duel a Lunarian wildfire, and sink a Blackbeard fleet. The revolutionary flame swears its oath in Baltigo, bombs Holy Land depots, runs a siege line, and frees a stolen memory. Impel breakers kick in the drowned prison's door, loose Level Six, duel the warden in venom halls, and shield ten thousand escapees. And laugh-tale racers steal a red rubbing, find someone who can read it, triangulate the final course, and run the Emperor blockade to the last island. Pick a road by instinct - every finale pays like a legend.

Notorious titles

Certain crime combinations unlock notorious titles that multiply your bounty. Swear to the revolution and strike the Holy Land for Dragon's Faith; spill Emperor blood and sink fleets for Yonko Slayer; glimpse the Empty Throne and chase the truth for Knows Too Much - the richest pairing of all. Move ancient weapons for Merchant of Death, free the chained for People's Pirate, insult an Emperor and claim the crown for Big Mouth.

But infamy cuts both ways. Snitch to the Marines and you get the Rat discount; spare where a pirate shouldn't and Soft Heart shrinks the poster. Burn or sell the truth and your Knowledge dies with it; deal with the Elders and your Defiance wears their leash. The Government prices everything - even mercy.

Screenshot your poster and settle it with the crew: who earned the higher price, and which road got them there? Every finale tells a different story - the throne glimpsed, the fleet sunk, the island saved or shattered. Rematches are free, roads are many, and the Roger cap waits for no pirate twice.

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Before you sail

How long does a bounty run take?

About three minutes - five sins, three options each. Pick fast or pick clever; the Marines wait for no pirate.

Is the bounty game free?

Free forever, no account. Your run lives in the browser and vanishes when you close the tab - sail again as often as you like.

How is my final bounty calculated?

Every crime feeds hidden infamy - power, notoriety, defiance, cunning and influence - plus a rolled bounty sum from each pick. Notorious title combinations multiply the total, and no poster can pass Gol D. Roger's 5,000,000,000 belly.

What are notorious titles?

Crime pairs the World Government fears together: Dragon's Faith for revolutionaries who strike Celestials, Yonko Slayer for Emperor blood plus sunken fleets, Knows Too Much for throne secrets plus truth-seeking, Merchant of Death, People's Pirate and Big Mouth. Snitch or soften and you earn Rat or Soft Heart instead - both discount the poster.

Can two runs land the same bounty?

Practically never. Bounty ranges roll fresh every run, three-card deals shuffle across seven hidden roads, and picked or recently offered sides rotate out - no two posters price alike.

Do I need to know One Piece to play?

No. Every crime explains itself; fans just catch the references - Sabaody, Impel Down, Fish-Man Island and the race for the last island.

What is the highest bounty I can reach?

The Roger cap of 5,000,000,000 belly. Touching it takes a truth-seeker finale with top rolls and stacked titles - most legends land between one and three billion.

What happens if I pick side crimes?

Detours bank their infamy and loop back to the same waters with fresh options. But the Marines close the net after eight picks - wander too long and the poster prints wherever you stand.

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